#include "OGLRenderContext.h"
#include "EngineWindow.h"
#include "OGLDefs.h"

OGLRenderContext::OGLRenderContext() {
}

OGLRenderContext::~OGLRenderContext() {

}

void OGLRenderContext::Clear() {
    glClearColor(1.0f, 0.0f, 0.0f, 0.5f);
    glClear(GL_COLOR_BUFFER_BIT);
}